forked from Github/frigate
* add points to completed polygons in zone/mask editor * change line order so edges are more easily clickable
193 lines
4.8 KiB
TypeScript
193 lines
4.8 KiB
TypeScript
import {
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RefObject,
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useCallback,
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useEffect,
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useMemo,
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useRef,
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useState,
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} from "react";
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import { Line, Circle, Group } from "react-konva";
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import {
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minMax,
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toRGBColorString,
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dragBoundFunc,
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flattenPoints,
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} from "@/utils/canvasUtil";
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import type { KonvaEventObject } from "konva/lib/Node";
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import Konva from "konva";
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import { Vector2d } from "konva/lib/types";
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type PolygonDrawerProps = {
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stageRef: RefObject<Konva.Stage>;
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points: number[][];
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isActive: boolean;
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isHovered: boolean;
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isFinished: boolean;
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color: number[];
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handlePointDragMove: (e: KonvaEventObject<MouseEvent | TouchEvent>) => void;
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handleGroupDragEnd: (e: KonvaEventObject<MouseEvent | TouchEvent>) => void;
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};
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export default function PolygonDrawer({
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stageRef,
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points,
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isActive,
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isHovered,
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isFinished,
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color,
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handlePointDragMove,
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handleGroupDragEnd,
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}: PolygonDrawerProps) {
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const vertexRadius = 6;
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const flattenedPoints = useMemo(() => flattenPoints(points), [points]);
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const [minMaxX, setMinMaxX] = useState([0, 0]);
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const [minMaxY, setMinMaxY] = useState([0, 0]);
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const groupRef = useRef<Konva.Group>(null);
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const [cursor, setCursor] = useState("default");
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const handleMouseOverPoint = (
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e: KonvaEventObject<MouseEvent | TouchEvent>,
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) => {
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if (!e.target) return;
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if (!isFinished && points.length >= 3 && e.target.name() === "point-0") {
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e.target.scale({ x: 2, y: 2 });
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setCursor("crosshair");
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} else {
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setCursor("move");
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}
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};
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const handleMouseOutPoint = (
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e: KonvaEventObject<MouseEvent | TouchEvent>,
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) => {
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if (!e.target) return;
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if (isFinished) {
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setCursor("default");
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} else {
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setCursor("crosshair");
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}
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if (e.target.name() === "point-0") {
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e.target.scale({ x: 1, y: 1 });
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}
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};
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const handleGroupDragStart = () => {
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const arrX = points.map((p) => p[0]);
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const arrY = points.map((p) => p[1]);
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setMinMaxX(minMax(arrX));
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setMinMaxY(minMax(arrY));
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};
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const groupDragBound = (pos: Vector2d) => {
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if (!stageRef.current) {
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return pos;
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}
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let { x, y } = pos;
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const sw = stageRef.current.width();
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const sh = stageRef.current.height();
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if (minMaxY[0] + y < 0) y = -1 * minMaxY[0];
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if (minMaxX[0] + x < 0) x = -1 * minMaxX[0];
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if (minMaxY[1] + y > sh) y = sh - minMaxY[1];
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if (minMaxX[1] + x > sw) x = sw - minMaxX[1];
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return { x, y };
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};
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const colorString = useCallback(
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(darkened: boolean) => {
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return toRGBColorString(color, darkened);
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},
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[color],
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);
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useEffect(() => {
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if (!stageRef.current) {
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return;
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}
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stageRef.current.container().style.cursor = cursor;
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}, [stageRef, cursor]);
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return (
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<Group
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name="polygon"
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ref={groupRef}
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draggable={isActive && isFinished}
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onDragStart={isActive ? handleGroupDragStart : undefined}
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onDragEnd={isActive ? handleGroupDragEnd : undefined}
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dragBoundFunc={isActive ? groupDragBound : undefined}
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>
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<Line
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name="filled-line"
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points={flattenedPoints}
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stroke={colorString(true)}
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strokeWidth={3}
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hitStrokeWidth={12}
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closed={isFinished}
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fill={colorString(isActive || isHovered ? true : false)}
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onMouseOver={() =>
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isFinished ? setCursor("move") : setCursor("crosshair")
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}
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onMouseOut={() =>
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isFinished ? setCursor("default") : setCursor("crosshair")
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}
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/>
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{isFinished && isActive && (
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<Line
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name="unfilled-line"
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points={flattenedPoints}
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hitStrokeWidth={12}
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closed={isFinished}
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fillEnabled={false}
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onMouseOver={() => setCursor("crosshair")}
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onMouseOut={() =>
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isFinished ? setCursor("default") : setCursor("crosshair")
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}
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/>
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)}
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{points.map((point, index) => {
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if (!isActive) {
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return;
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}
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const x = point[0];
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const y = point[1];
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return (
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<Circle
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key={index}
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name={`point-${index}`}
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x={x}
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y={y}
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radius={vertexRadius}
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stroke={colorString(true)}
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fill="#ffffff"
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strokeWidth={3}
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hitStrokeWidth={index === 0 ? 12 : 9}
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onMouseOver={handleMouseOverPoint}
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onMouseOut={handleMouseOutPoint}
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draggable={isActive}
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onDragMove={isActive ? handlePointDragMove : undefined}
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dragBoundFunc={(pos) => {
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if (stageRef.current) {
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return dragBoundFunc(
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stageRef.current.width(),
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stageRef.current.height(),
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vertexRadius,
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pos,
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);
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} else {
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return pos;
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}
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}}
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/>
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);
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})}
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</Group>
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);
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}
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