Files
frigate/web/src/components/settings/PolygonDrawer.tsx
Josh Hawkins 51dcdd6f4b Zone/mask editor improvements (#11236)
* add points to completed polygons in zone/mask editor

* change line order so edges are more easily clickable
2024-05-04 08:37:35 -06:00

193 lines
4.8 KiB
TypeScript

import {
RefObject,
useCallback,
useEffect,
useMemo,
useRef,
useState,
} from "react";
import { Line, Circle, Group } from "react-konva";
import {
minMax,
toRGBColorString,
dragBoundFunc,
flattenPoints,
} from "@/utils/canvasUtil";
import type { KonvaEventObject } from "konva/lib/Node";
import Konva from "konva";
import { Vector2d } from "konva/lib/types";
type PolygonDrawerProps = {
stageRef: RefObject<Konva.Stage>;
points: number[][];
isActive: boolean;
isHovered: boolean;
isFinished: boolean;
color: number[];
handlePointDragMove: (e: KonvaEventObject<MouseEvent | TouchEvent>) => void;
handleGroupDragEnd: (e: KonvaEventObject<MouseEvent | TouchEvent>) => void;
};
export default function PolygonDrawer({
stageRef,
points,
isActive,
isHovered,
isFinished,
color,
handlePointDragMove,
handleGroupDragEnd,
}: PolygonDrawerProps) {
const vertexRadius = 6;
const flattenedPoints = useMemo(() => flattenPoints(points), [points]);
const [minMaxX, setMinMaxX] = useState([0, 0]);
const [minMaxY, setMinMaxY] = useState([0, 0]);
const groupRef = useRef<Konva.Group>(null);
const [cursor, setCursor] = useState("default");
const handleMouseOverPoint = (
e: KonvaEventObject<MouseEvent | TouchEvent>,
) => {
if (!e.target) return;
if (!isFinished && points.length >= 3 && e.target.name() === "point-0") {
e.target.scale({ x: 2, y: 2 });
setCursor("crosshair");
} else {
setCursor("move");
}
};
const handleMouseOutPoint = (
e: KonvaEventObject<MouseEvent | TouchEvent>,
) => {
if (!e.target) return;
if (isFinished) {
setCursor("default");
} else {
setCursor("crosshair");
}
if (e.target.name() === "point-0") {
e.target.scale({ x: 1, y: 1 });
}
};
const handleGroupDragStart = () => {
const arrX = points.map((p) => p[0]);
const arrY = points.map((p) => p[1]);
setMinMaxX(minMax(arrX));
setMinMaxY(minMax(arrY));
};
const groupDragBound = (pos: Vector2d) => {
if (!stageRef.current) {
return pos;
}
let { x, y } = pos;
const sw = stageRef.current.width();
const sh = stageRef.current.height();
if (minMaxY[0] + y < 0) y = -1 * minMaxY[0];
if (minMaxX[0] + x < 0) x = -1 * minMaxX[0];
if (minMaxY[1] + y > sh) y = sh - minMaxY[1];
if (minMaxX[1] + x > sw) x = sw - minMaxX[1];
return { x, y };
};
const colorString = useCallback(
(darkened: boolean) => {
return toRGBColorString(color, darkened);
},
[color],
);
useEffect(() => {
if (!stageRef.current) {
return;
}
stageRef.current.container().style.cursor = cursor;
}, [stageRef, cursor]);
return (
<Group
name="polygon"
ref={groupRef}
draggable={isActive && isFinished}
onDragStart={isActive ? handleGroupDragStart : undefined}
onDragEnd={isActive ? handleGroupDragEnd : undefined}
dragBoundFunc={isActive ? groupDragBound : undefined}
>
<Line
name="filled-line"
points={flattenedPoints}
stroke={colorString(true)}
strokeWidth={3}
hitStrokeWidth={12}
closed={isFinished}
fill={colorString(isActive || isHovered ? true : false)}
onMouseOver={() =>
isFinished ? setCursor("move") : setCursor("crosshair")
}
onMouseOut={() =>
isFinished ? setCursor("default") : setCursor("crosshair")
}
/>
{isFinished && isActive && (
<Line
name="unfilled-line"
points={flattenedPoints}
hitStrokeWidth={12}
closed={isFinished}
fillEnabled={false}
onMouseOver={() => setCursor("crosshair")}
onMouseOut={() =>
isFinished ? setCursor("default") : setCursor("crosshair")
}
/>
)}
{points.map((point, index) => {
if (!isActive) {
return;
}
const x = point[0];
const y = point[1];
return (
<Circle
key={index}
name={`point-${index}`}
x={x}
y={y}
radius={vertexRadius}
stroke={colorString(true)}
fill="#ffffff"
strokeWidth={3}
hitStrokeWidth={index === 0 ? 12 : 9}
onMouseOver={handleMouseOverPoint}
onMouseOut={handleMouseOutPoint}
draggable={isActive}
onDragMove={isActive ? handlePointDragMove : undefined}
dragBoundFunc={(pos) => {
if (stageRef.current) {
return dragBoundFunc(
stageRef.current.width(),
stageRef.current.height(),
vertexRadius,
pos,
);
} else {
return pos;
}
}}
/>
);
})}
</Group>
);
}