forked from Github/frigate
Update beta docs (#11483)
* update beta docs * fix relative coordinates * fix relative coordinates * changes
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@@ -279,7 +279,7 @@ objects:
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# Optional: mask to prevent all object types from being detected in certain areas (default: no mask)
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# Checks based on the bottom center of the bounding box of the object.
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# NOTE: This mask is COMBINED with the object type specific mask below
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mask: 0,0,1000,0,1000,200,0,200
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mask: 0.000,0.000,0.781,0.000,0.781,0.278,0.000,0.278
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# Optional: filters to reduce false positives for specific object types
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filters:
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person:
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@@ -297,7 +297,7 @@ objects:
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threshold: 0.7
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# Optional: mask to prevent this object type from being detected in certain areas (default: no mask)
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# Checks based on the bottom center of the bounding box of the object
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mask: 0,0,1000,0,1000,200,0,200
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mask: 0.000,0.000,0.781,0.000,0.781,0.278,0.000,0.278
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# Optional: Review configuration
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# NOTE: Can be overridden at the camera level
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@@ -353,7 +353,7 @@ motion:
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frame_height: 100
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# Optional: motion mask
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# NOTE: see docs for more detailed info on creating masks
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mask: 0,900,1080,900,1080,1920,0,1920
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mask: 0.000,0.469,1.000,0.469,1.000,1.000,0.000,1.000
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# Optional: improve contrast (default: shown below)
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# Enables dynamic contrast improvement. This should help improve night detections at the cost of making motion detection more sensitive
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# for daytime.
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@@ -547,7 +547,7 @@ cameras:
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front_steps:
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# Required: List of x,y coordinates to define the polygon of the zone.
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# NOTE: Presence in a zone is evaluated only based on the bottom center of the objects bounding box.
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coordinates: 545,1077,747,939,788,805
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coordinates: 0.284,0.997,0.389,0.869,0.410,0.745
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# Optional: Number of consecutive frames required for object to be considered present in the zone (default: shown below).
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inertia: 3
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# Optional: Number of seconds that an object must loiter to be considered in the zone (default: shown below)
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