forked from Github/frigate
New mask/zone editor and motion tuner (#11020)
* initial working konva * working multi polygons * multi zones * clean up * new zone dialog * clean up * relative coordinates and colors * fix color order * better motion tuner * objects for zones * progress * merge dev * edit pane * motion and object masks * filtering * add objects and unsaved to type * motion tuner, edit controls, tooltips * object and motion edit panes * polygon item component, switch color, object form, hover cards * working zone edit pane * working motion masks * object masks and deletion of all types * use FilterSwitch * motion tuner fixes and tweaks * clean up * tweaks * spaces in camera name * tweaks * allow dragging of points while drawing polygon * turn off editing mode when switching camera * limit interpolated coordinates and use crosshair cursor * padding * fix tooltip trigger for icons * konva tweaks * consolidate * fix top menu items on mobile
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@@ -18,7 +18,7 @@ const Slider = React.forwardRef<
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<SliderPrimitive.Track className="relative h-2 w-full grow overflow-hidden rounded-full bg-secondary">
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<SliderPrimitive.Range className="absolute h-full bg-primary" />
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</SliderPrimitive.Track>
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<SliderPrimitive.Thumb className="block h-5 w-5 rounded-full border-2 border-primary bg-background ring-offset-background transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 disabled:pointer-events-none disabled:opacity-50" />
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<SliderPrimitive.Thumb className="block h-5 w-5 rounded-full cursor-pointer border-2 border-primary bg-primary ring-offset-background transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 disabled:pointer-events-none disabled:opacity-50" />
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</SliderPrimitive.Root>
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));
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Slider.displayName = SliderPrimitive.Root.displayName;
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