New mask/zone editor and motion tuner (#11020)

* initial working konva

* working multi polygons

* multi zones

* clean up

* new zone dialog

* clean up

* relative coordinates and colors

* fix color order

* better motion tuner

* objects for zones

* progress

* merge dev

* edit pane

* motion and object masks

* filtering

* add objects and unsaved to type

* motion tuner, edit controls, tooltips

* object and motion edit panes

* polygon item component, switch color, object form, hover cards

* working zone edit pane

* working motion masks

* object masks and deletion of all types

* use FilterSwitch

* motion tuner fixes and tweaks

* clean up

* tweaks

* spaces in camera name

* tweaks

* allow dragging of points while drawing polygon

* turn off editing mode when switching camera

* limit interpolated coordinates and use crosshair cursor

* padding

* fix tooltip trigger for icons

* konva tweaks

* consolidate

* fix top menu items on mobile
This commit is contained in:
Josh Hawkins
2024-04-19 06:34:07 -05:00
committed by GitHub
parent a1905f5604
commit 5f15641b1b
39 changed files with 4170 additions and 65 deletions

View File

@@ -0,0 +1,81 @@
import { Polygon } from "@/types/canvas";
import { Tooltip, TooltipContent, TooltipTrigger } from "../ui/tooltip";
import { MdOutlineRestartAlt, MdUndo } from "react-icons/md";
import { Button } from "../ui/button";
type PolygonEditControlsProps = {
polygons: Polygon[];
setPolygons: React.Dispatch<React.SetStateAction<Polygon[]>>;
activePolygonIndex: number | undefined;
};
export default function PolygonEditControls({
polygons,
setPolygons,
activePolygonIndex,
}: PolygonEditControlsProps) {
const undo = () => {
if (activePolygonIndex === undefined || !polygons) {
return;
}
const updatedPolygons = [...polygons];
const activePolygon = updatedPolygons[activePolygonIndex];
updatedPolygons[activePolygonIndex] = {
...activePolygon,
points: [...activePolygon.points.slice(0, -1)],
isFinished: false,
};
setPolygons(updatedPolygons);
};
const reset = () => {
if (activePolygonIndex === undefined || !polygons) {
return;
}
const updatedPolygons = [...polygons];
const activePolygon = updatedPolygons[activePolygonIndex];
updatedPolygons[activePolygonIndex] = {
...activePolygon,
points: [],
isFinished: false,
};
setPolygons(updatedPolygons);
};
if (activePolygonIndex === undefined || !polygons) {
return;
}
return (
<div className="flex flex-row justify-center gap-2">
<Tooltip>
<TooltipTrigger asChild>
<Button
variant="default"
className="size-6 p-1 rounded-md"
disabled={!polygons[activePolygonIndex].points.length}
onClick={undo}
>
<MdUndo className="text-secondary-foreground" />
</Button>
</TooltipTrigger>
<TooltipContent>Undo</TooltipContent>
</Tooltip>
<Tooltip>
<TooltipTrigger asChild>
<Button
variant="default"
className="size-6 p-1 rounded-md"
disabled={!polygons[activePolygonIndex].points.length}
onClick={reset}
>
<MdOutlineRestartAlt className="text-secondary-foreground" />
</Button>
</TooltipTrigger>
<TooltipContent>Reset</TooltipContent>
</Tooltip>
</div>
);
}