forked from Github/frigate
Wait on stop event when possible
Generally eliminate the `while True` loops while waiting for a stop event and prefer to condition the loops on if the stop event is set, blocking on that where it makes sense. This generally comes in 3 flavors. First and simplest, when there is a sleep and the stop event is the only thing the loop blocks on, instead do a check using `stop_event.wait(timeout)` to instead block on the stop event for the designated amount of time. Second, when there is a different event that is blocking in the loop, condition the loop on `stop_event.is_set()` rather than breaking when it is set. Finally, when there is a separate internal condition that requires a counter, have the loop iterate over the counter and use `if stop_event.wait(timeout)` internal to the loop.
This commit is contained in:
committed by
Blake Blackshear
parent
f4bc68d396
commit
57864f2be6
@@ -212,15 +212,7 @@ class CameraWatchdog(threading.Thread):
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)
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time.sleep(10)
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while True:
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if self.stop_event.is_set():
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stop_ffmpeg(self.ffmpeg_detect_process, self.logger)
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for p in self.ffmpeg_other_processes:
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stop_ffmpeg(p["process"], self.logger)
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p["logpipe"].close()
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self.logpipe.close()
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break
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while not self.stop_event.wait(10):
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now = datetime.datetime.now().timestamp()
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if not self.capture_thread.is_alive():
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@@ -248,8 +240,11 @@ class CameraWatchdog(threading.Thread):
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p["cmd"], self.logger, p["logpipe"], ffmpeg_process=p["process"]
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)
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# wait a bit before checking again
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time.sleep(10)
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stop_ffmpeg(self.ffmpeg_detect_process, self.logger)
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for p in self.ffmpeg_other_processes:
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stop_ffmpeg(p["process"], self.logger)
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p["logpipe"].close()
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self.logpipe.close()
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def start_ffmpeg_detect(self):
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ffmpeg_cmd = [
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@@ -451,10 +446,7 @@ def process_frames(
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fps_tracker = EventsPerSecond()
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fps_tracker.start()
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while True:
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if stop_event.is_set():
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break
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while not stop_event.is_set():
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if exit_on_empty and frame_queue.empty():
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logger.info(f"Exiting track_objects...")
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break
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