forked from Github/frigate
Wait on stop event when possible
Generally eliminate the `while True` loops while waiting for a stop event and prefer to condition the loops on if the stop event is set, blocking on that where it makes sense. This generally comes in 3 flavors. First and simplest, when there is a sleep and the stop event is the only thing the loop blocks on, instead do a check using `stop_event.wait(timeout)` to instead block on the stop event for the designated amount of time. Second, when there is a different event that is blocking in the loop, condition the loop on `stop_event.is_set()` rather than breaking when it is set. Finally, when there is a separate internal condition that requires a counter, have the loop iterate over the counter and use `if stop_event.wait(timeout)` internal to the loop.
This commit is contained in:
committed by
Blake Blackshear
parent
f4bc68d396
commit
57864f2be6
@@ -706,11 +706,7 @@ class TrackedObjectProcessor(threading.Thread):
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return self.camera_states[camera].get_current_frame(draw_options)
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def run(self):
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while True:
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if self.stop_event.is_set():
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logger.info(f"Exiting object processor...")
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break
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while not self.stop_event.is_set():
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try:
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(
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camera,
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@@ -769,3 +765,5 @@ class TrackedObjectProcessor(threading.Thread):
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while not self.event_processed_queue.empty():
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event_id, camera = self.event_processed_queue.get()
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self.camera_states[camera].finished(event_id)
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logger.info(f"Exiting object processor...")
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