Wait on stop event when possible

Generally eliminate the `while True` loops while waiting for a stop
event and prefer to condition the loops on if the stop event is set,
blocking on that where it makes sense.  This generally comes in 3
flavors.  First and simplest, when there is a sleep and the stop event
is the only thing the loop blocks on, instead do a check using
`stop_event.wait(timeout)` to instead block on the stop event for the
designated amount of time. Second, when there is a different event that
is blocking in the loop, condition the loop on `stop_event.is_set()`
rather than breaking when it is set. Finally, when there is a separate
internal condition that requires a counter, have the loop iterate over
the counter and use `if stop_event.wait(timeout)` internal to the loop.
This commit is contained in:
Sean Vig
2021-05-21 11:39:14 -04:00
committed by Blake Blackshear
parent f4bc68d396
commit 57864f2be6
7 changed files with 27 additions and 63 deletions

View File

@@ -706,11 +706,7 @@ class TrackedObjectProcessor(threading.Thread):
return self.camera_states[camera].get_current_frame(draw_options)
def run(self):
while True:
if self.stop_event.is_set():
logger.info(f"Exiting object processor...")
break
while not self.stop_event.is_set():
try:
(
camera,
@@ -769,3 +765,5 @@ class TrackedObjectProcessor(threading.Thread):
while not self.event_processed_queue.empty():
event_id, camera = self.event_processed_queue.get()
self.camera_states[camera].finished(event_id)
logger.info(f"Exiting object processor...")