refactor stationary config into section

This commit is contained in:
Blake Blackshear
2022-02-13 08:58:44 -06:00
parent 889835a59b
commit 304ffa86e8
5 changed files with 49 additions and 20 deletions

View File

@@ -159,11 +159,22 @@ detect:
enabled: True
# Optional: Number of frames without a detection before frigate considers an object to be gone. (default: 5x the frame rate)
max_disappeared: 25
# Optional: Frequency for running detection on stationary objects (default: shown below)
# When set to 0, object detection will never be run on stationary objects. If set to 10, it will be run on every 10th frame.
stationary_interval: 0
# Optional: Number of frames without a position change for an object to be considered stationary (default: 10x the frame rate or 10s)
stationary_threshold: 50
stationary:
# Optional: Frequency for running detection on stationary objects (default: shown below)
# When set to 0, object detection will never be run on stationary objects. If set to 10, it will be run on every 10th frame.
interval: 0
# Optional: Number of frames without a position change for an object to be considered stationary (default: 10x the frame rate or 10s)
threshold: 50
# Optional: Define a maximum number of frames for tracking a stationary object (default: not set, track forever)
# This can help with false positives for objects that should only be stationary for a limited amount of time.
# It can also be used to disable stationary object tracking. For example, you may want to set a value for person, but leave
# car at the default.
max_frames:
# Optional: Default for all object types (default: not set, track forever)
default: 3000
# Optional: Object specific values
objects:
person: 1000
# Optional: Object configuration
# NOTE: Can be overridden at the camera level