forked from Github/frigate
refactor stationary config into section
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@@ -159,11 +159,22 @@ detect:
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enabled: True
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# Optional: Number of frames without a detection before frigate considers an object to be gone. (default: 5x the frame rate)
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max_disappeared: 25
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# Optional: Frequency for running detection on stationary objects (default: shown below)
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# When set to 0, object detection will never be run on stationary objects. If set to 10, it will be run on every 10th frame.
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stationary_interval: 0
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# Optional: Number of frames without a position change for an object to be considered stationary (default: 10x the frame rate or 10s)
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stationary_threshold: 50
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stationary:
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# Optional: Frequency for running detection on stationary objects (default: shown below)
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# When set to 0, object detection will never be run on stationary objects. If set to 10, it will be run on every 10th frame.
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interval: 0
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# Optional: Number of frames without a position change for an object to be considered stationary (default: 10x the frame rate or 10s)
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threshold: 50
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# Optional: Define a maximum number of frames for tracking a stationary object (default: not set, track forever)
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# This can help with false positives for objects that should only be stationary for a limited amount of time.
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# It can also be used to disable stationary object tracking. For example, you may want to set a value for person, but leave
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# car at the default.
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max_frames:
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# Optional: Default for all object types (default: not set, track forever)
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default: 3000
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# Optional: Object specific values
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objects:
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person: 1000
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# Optional: Object configuration
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# NOTE: Can be overridden at the camera level
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